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However, it is expensive and is only recommended for busiest parts of the network. When building track, players are encourage to think about the amount of curves and grades that the track has, as it will slow the trains down and cause traffic jams. Even the smallest grades will slow down the trains when they go uphill, so it is important to find a way around large grades. It is possible to build tunnels in Railroad Tycoon, which despite expensive, allows tracks to cross mountains while providing a flat gradient.
It is possible for trains to cross tidal estuaries, the ocean or large lakes with the help of ferryboats. A ferry route may include curves but may not be double tracked. Trains also move very slowly on Ferry Routes. River bridges can also be built in Railroad Tycoon, but only in a straight line over one river square.
Bridges allow trains to go across rivers, but they are prone to flooding, and a train stuck on a bridge during a flood is destroyed. There are 3 different types of bridges, each with their advantages and weaknesses. In Railroad Tycoon stations are the only places that trains can stop to pick up and deliver cargoes. Building track into industrial sites or cities has no effect on creating supply and demand for cargoes.
The transfer facilities that automatically come with a station must be present for pickups and deliveries to take place. They are differentiated by their cost, economic radius, and map icon. All industrial and population sites within the radius of a station send supply and receive demand business through the station.
By adding together the supply and demand for cargoes from the industry and population within range, the supply and demand for the station is determined. For example, assume each coal mine creates an average supply of two carloads of coal per year. A station with three coal mines within its economic radius then generates a supply of about six carloads of coal per year. In Railroad Tycoon, stations can also have facilities that could help improve the efficiency of the station.
At each station but not signal towers it is possible to build any of the following improvements:. The objective of the game is to make money by transporting cargoes across to destinations and this is done primarily by trains.
When at least one engine shop exists on your road, you may build new trains from any Display. A window will pop-up displaying which locomotives are currently available depends on the time period , and the player will need to choose one. Some trains are fast, while others are more suited to pulling heavy cargo or going on heavy grades. Here is the full list of trains available based on location:.
The EMD GP series Diesel-Electric locomotive was listed in the game mannual as well as seen on the title screen, but had been omitted from the game due to space limitations. Like many games of its time, Railroad Tycoon "protected" itself from copying by challenged players to identify something from the manual at startup, namely identifying trains. As this game is now available both via download for play in emulators and via online classic game sites, a quick-access guide is provided.
Note that the copy protection used only some of the available trains, so the guide does not include all the trains listed above. The player acts as a railway entrepreneur who owns and manages the business as described above and may also handle individual train movement and build additional industries. The game models supply and demand of goods and passengers as well as a miniature stock market on which players can buy and sell stock of their own or competing companies.
The game also has other railroad companies attempting to put the player out of business with stock dealings and "Rate Wars". Each game gives the player years to build their railroad as big as possible, and the time frame depends on the scenario. Before starting the scenario however, the player gets to choose the level of difficulty ranging between, investor easiest , financier, mogul and tycoon hardest.
There are also three further options that can change the reality level of the game, and these are:. It is recommended that new players should choose No Collisions. If the competition is cut-throat, they will aggressively buy your stock, try to take you over, and start rate wars to capture your stations, making the game much more challenging. New players should keep the competition friendly.
Each time the map is generated, industries always appear in different places, so each time the strategy used by the player will be different. Sid Meier's Railroad Tycoon Deluxe was an enhanced version of the game released in They fix that then it would be a good game.
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