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This most difficult option is not for first-time players, not only because the game is challenging, but because there are some areas or boss encounters that brutally punish a player for not having knowledge of its mechanics. This is similar to games like Deadlight , which also offers a rich story in an atmospheric environment, but that has sections of the game where players die instantly if they do not jump at a precise moment.
These sort of mechanics where a player needs to die before learning how to proceed are certainly present in Ori, and they may not be to every player's liking. In a manner of speaking, that encapsulates combat for the game, which some may find it too simple. However, if combat is so simple, why does the game have a reputation for being challenging?
The answer lies in the broad range of core skills that Ori picks up while progressing through the game, most of which relate to movement. In no time at all, players will need to wall and double jump, charge flame, bash, stomp, and more to survive. Combat may feel simplistic, but when one begins to traverse the dangerous environment and encounter opponents that are as mobile as Ori, it becomes clear that the main character is meant to be fragile and needs to outmaneuver and outsmart opponents, or Nibel has no chance at being saved.
As a result, the game is far more based on swift and accurate movement, not endless combat. The potential for performance issues was something to look out for. Most players on the Xbox had little trouble with the game, but the PC port available on Steam had its fair share of issues. Players saw large drops in framerate and stuttering during combat when using certain wireless controllers or using their Steam Link with rigs more than capable of handling the needs of the game.
Luckily, none of these issues appear on this Switch port. Moving between areas feels seamless, which keeps immersion constant. Both offer 60fps, and the experience feels exactly like playing on the Xbox One. While the Nintendo Switch lacks the achievements and trophies of Sony and Microsoft, Ori and the Blind Forest provides its own in-game checklist of 57 achievements, and this is a nice touch that was by no means needed in the port, but is appreciated.
This is something that would be great to see in future ports of other games, especially as the Switch is booming with old games re-created for a new audience. There is also a bit of a surreal moment when one examines the leaderboards. The game allows for players to show off their scores at the end of a game, including their name, completion percentage, time, and deaths, all alongside Xbox players.
It is not cross-play compatible between the two consoles, but it is a type of crossing into complementary social circles. Whether you are playing on the Xbox One or the Switch, you can still compete for a place on the leaderboards. Sein can shoot Spirit Flames to combat enemies or break obstacles. Ori is required to interact with their environment as they jump from platforms and solve puzzles. Ori is faced with enemies while making their way to restoring the forest.
The player helps Ori collect health shards, energy shards, new abilities, and upgrades. The game world unfolds to the player in the fashion of a Metroidvania, with new abilities allowing the player to access previously inaccessible areas. In addition to save points scattered in the game, players can create "soul links" at any time they choose to serve as checkpoints.
However, soul links can only be created using energy cells collected during gameplay; the needed energy is not in abundant supply, forcing players to create them only when necessary. The player can gain ability points to buy various perks and upgrades, such as increasing the damage of Sein's Spirit Flame.
These upgrades can be bought anywhere a soul link has been created and if the player has enough ability points to buy the skill they desire. An ability point is gained when Ori collects enough experience by killing enemies and destroying various plants. Each skill must be bought in sequential order from one of three ability trees to allow the next, more expensive skill to be accessible.
The voice of the Spirit Tree in the forest of Nibel narrates the story of when Ori fell from the tree during a storm as a newborn and was adopted by a creature named Naru, who raised Ori as her own. A cataclysmic event soon makes all of the forest wither, and Naru dies of starvation.
Newly orphaned, Ori was left to explore the forest on their own. After collapsing near the Spirit Tree and being restored to life by it, Ori later meets Sein, a being in the shape of a small blue orb, who both guides Ori on their adventure and attacks enemies. To restore the forest, Sein guides Ori to recover the light of three main elements supporting the balance of Nibel: Waters, Winds and Warmth.
Ori and Sein come across two beings in their quest: Gumo, the last survivor of the spider-like Gumon and whose home contains the Wind element; and Kuro, a giant, shadowy owl who is hostile toward Ori. Her hostility and the forest's cataclysm are explained in flashbacks. When Ori was lost, the Spirit Tree released a flash of light to look for them, which killed all of Kuro's recently hatched offspring. Determined to prevent this from happening to her yet unborn child, Kuro took away the core on top of the Spirit Tree, which is actually Sein.
Without the Spirit Tree's support, the three elements cannot be sustained, and Nibel lost its balance. As the element of Wind is rekindled, Gumo, realizing what Ori and Sein intend to do, uses his clan treasure that stores the light from the Spirit Tree to revive Naru, and takes her to where Ori is. After the final element, Warmth, is restored in the volcano Mount Horu, Kuro captures Ori and Sein as the fire from Horu starts to spread.
Naru, who had been separated from Gumo, arrives to protect Ori from Kuro.
Ori and the Blind Forest is a platform-adventure Metroidvania video game developed by Moon Studios and published by Microsoft Studios. The game was released for Xbox One and Microsoft Windows in March , and for Nintendo Switch in September. The forest of Nibel is dying. After a powerful storm sets a series of devastating events in motion, Ori must journey to find courage and confront a dark nemesis. What we have here is a flawless port of a game which absolutely deserves all of the praise it has received. From start to finish, Ori and the.