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Original counselors created for the game are A. Also playable is Thomas "Tommy" Jarvis Thom Mathews , the protagonist of the fourth, fifth, and sixth films, who assists the counselors when contacted from a randomly placed CB radio. In addition to having perfect statistics and being immediately equipped with a shotgun, pocket knife, and first aid spray, Tommy is the only character capable of killing Jason.
Cunningham was in talks about an upcoming game based on Friday the 13th with Gun. Sean [S. Cunningham] came to us in early , but we quickly discovered these weren't the normal business conversations you would have when you try to secure a license as important as Friday the 13th. It was totally different. It was a conversation built on mutual admiration and respect for what each had created.
Sean immediately noticed the passion we had for Friday the 13th, and after several incredible meetings over the next few months, we decided to upgrade our plans for Summer Camp and embrace the Friday the 13th video game license. After several incredible meetings over the next few months, Sean surprised us by offering the Friday the 13th video game license.
Executive director and producer Randy Greenback organized both a Kickstarter campaign and a Backerkit campaign to fund the game's development. On October 13, , it was announced that Slasher Vol. On November 4, Gun released fly-through shots of the game's environment while in pre-alpha development. On February 25, , Gun and IllFonic released camera footage showing stunt coordinator Kane Hodder , who portrays Jason, with Tarah Paige and Ryan Staats, the two actors who will play the men and women counselors in the game, performing motion capture at Digital Domain.
The footage shows Hodder performing a list of kill animations for the game, with rigged placeholder characters used to track the kills and animations in real-time. Several actors from the Friday the 13th films reprised their roles in the game. The male counselors were motion-captured by Ryan Staats and the female counselors were motion-captured by Tarah Paige. Jennifer Ann Burton voiced Pamela Voorhees , whose voice is heard encouraging Jason's player during the game and in a collection of unlockable tapes.
On June 30, ,  IllFonic previewed a 3D development diary to complement behind-the-scenes interviews, footage, and in-development stock called the "Virtual Cabin". Besides overviews, the Cabin has item rooms that house information upon characters, scenes, or easter eggs. It features much more Easter eggs and is at a much larger scale than the previous cabin. Completing all the challenges reveals confirmation of the addition of Uber Jason and a map depicting the space ship Grendel from the film Jason X coming soon.
Cunningham and Victor Miller in which Gun Media representative Wes Keltner stated: "Is there a chance of any content being added to the game if a ruling on the dispute occurs in the near future? The answer is no. We can't keep building content that may never see the light of day. That's bad business. Harry Manfredini, who created the soundtrack for the original film, composed the soundtrack of the video game.
The physical copy was to feature original concept art from the game and liner notes in the packaging, but this ultimately proved false. During development, Gun released two tracks from the upcoming soundtrack, which released as "Harry Manfredini Full Track - 01" on November 9,  and "Harry Manfredini Full Track - 02" on May 14, The popular 80's punk group the Misfits are also featured on the game's soundtrack. They have one song in the game, appropriately titled "Friday the 13th" from their album Friday the 13th-EP released in The song can be heard on any radio in the game and also in the car when escaping.
Gun Media uploaded a trailer featuring the song during the game's development. The game was pushed back from the fall release date, multiplayer came out on May 26, , and the campaign was released in Q3 The initial release was digital exclusive,  with a physical copy published on Friday, October 13, On June 11, , Gun Media announced that it had canceled all future content updates including DLC for the game, citing a dispute between Cunningham and Victor Miller over rights, lawsuit and ownership of the original film as making it "unfeasible now or in the future".
The studio still plans to offer maintenance patches. On September 25, , it was announced that Black Tower Studios would take over as the new development partner for the game. However, Wes Keltner and GunMedia have teased that they will be making more horror-based games. Friday the 13th: The Game received "mixed or average" reviews, according to review aggregator Metacritic. Caitlin Cooke of Destructoid gave the game 6.
It could certainly use a lot more fine tuning and adjustments, but for now, it delivers on a solidly campy experience. James Kozanitis of GameRevolution wrote: "Is it perfect? Not by a long shot. Indeed, you'll experience graphical bugs and other quirks that break your immersion. But, after getting into Friday the 13th: The Game , and I mean really getting into it, discovering all its intricacies and more technical aspects, these problems will seem so small as to evaporate, and balance issues you once perceived will be corrected.
And what's left is a truly unique experience, unlike any other multiplayer game you've played certainly a cut above other asymmetrical titles , where cooperation, wits, and sometimes ruthless murder are what it takes to survive. Peter Brown of GameSpot gave the game a mostly negative review, writing: "As of now, a week after launch, it's short on content and performs poorly all around, especially on consoles.
The story goes that the developers weren't prepared for the amount of people who wanted to jump on day one, but that does little to assuage players who were convinced that they were paying for a finished product. Despite showing potential that may one day be realized, Friday the 13th comes across as an unfinished game that shouldn't have been released in its current state.
The game has sold 1. Despite mixed reviews, the collectible Pamela Voorhees Tapes written by Tom McLoughlin and Tommy Jarvis Tapes written by Adam Green earned a positive response from fans and critics with the latter earning the most praise with many enjoying the easter eggs and references Green put in tying Tommy Jarvis into other horror franchises. From Wikipedia, the free encyclopedia. WW : May 26, WW : October 13, WW : August 13, Comic Book.
Retrieved August 18, Dread Central. Retrieved June 20, Archived from the original on August 4, Retrieved August 13, The Deal Experts. Retrieved November 13, June 14, International Business Times. Retrieved August 6, Archived from the original on November 20, Retrieved April 13, — via Vox Media.
Gun Media. October 13, Retrieved June 7, — via Kickstarter. October 17, Retrieved June 7, — via Twitter. October 27, Retrieved December 21, Friday the 13th: The Game. Retrieved April 13, Bloody Disgusting. Retrieved December 17, October 31, Retrieved August 17, November 11, Retrieved November 11, Archived from the original on January 11, Retrieved January 9, Unreal Engine. Retrieved August 15, Ever since I was young, Friday the 13th has always been my favourite horror movie franchise.
Maybe because it was just the right amount of cheesy to not be too scary to enjoy that drew me to it, or perhaps it was the simplistic yet immensely intimidating design of Jason Voorhees that made him such a terrifying and fascinating antagonist. And while as an adult I have come to understand the objective lack of quality in the Friday the 13th game on the NES, I do have some fond memories of being genuinely scared as you explore those darkened cabins, the eerie music setting an unnerving atmosphere, and some of my first ever jump-scares as Jason popped out to be an unyielding boss fight—thanks in no small part to bad game design.
I was incredibly hopeful for Friday the 13th: The Game —so much so that I even backed it on Kickstarter. Cunningham, Tom Savini and the man himself, Kane Hodder all being attached to the project filled me with confidence. For the most part, Friday the 13th: The Game is structurally the same as its predecessors. An asymmetrical multiplayer game where up to seven players take on the role of camp counsellors, desperately trying to survive or escape Camp Crystal Lake; and one player takes on the role of Jason, whose only goal is to hunt down and kill the counsellors.
Being an online-only multiplayer game, I wanted to wait until after release to review this, in order to make sure that there were more than the handful of journalists who got review copies playing this game, and how that might affect the online experience. To my surprise, there actually are a number of people playing the Switch version of Friday the 13th: The Game.
Getting into a game was fast and there was little to no lag during games. However, the Switch version is definitely inferior to the other versions. While, for the most part, the audio remains consistent, someone dropped the ball on the balancing, with several moments of speaker crackling at some of the louder scare-stings.
Also, there seems to be little consideration for the HD Rumble as performing certain actions causes it to vibrate at a ridiculous level. This is kind of what I meant when I said the game seemed more interested in existing on the Switch, rather than being built for it.