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This is useful as you will not die easily from your opponents' incoming attacks. It is recommended for you to attack the enemy then play defense, but if you play offensive for too long, you will take too much damage, which will lower your chances of winning. It is also recommended for you to wait for your attack cooldown to be over while waiting for the right time to strike your enemy.
Although Solar One More Time does not have a lot of combos, but its moves can pair up with each other. Try to use combos to chip off enemy's health till they are dead because combos deal much more damage. Time stops is where Solar One More Time users need to take note and be cautious about, because if the enemy uses time stop, it is free damage, because you can't attack back during time stops and thus making you an easy target for the enemy. This has a high chance that you will get killed by your enemy once they stack lots of damage on you.
Stands Awakening Wiki Explore. Stands Awakening. Value Combat. Explore Wikis Community Central. Register Don't have an account? Solar One More Time. History Talk 0. One More Time. How did it originate? Sound is origin to music, as long as we can't find out the origin of the sound, we can't make perfect music!
Radiant Suit As long as the user has health, they can't get ragdolled. All damage taken is also halved, just like its previous form. This also have a much longer range and a longer duration of ragdolling the enemy than One More Time.
The user punches the target with a weak punch, dealing 10 damage. Gold Experience marches onward and slightly touches your teammate, healing them a bit, letting them get back into the fight. This has a short cooldown. Gold Experience looks back at its user, the gentle touch from it's fingers heals the user.
Gold Experience laches on a frog to its user, deflecting all damage given to them for a short amount of time before the frog disappears. It is also capable of bypassing any counter outside of Love Train. VGER barrages the opponent for a whole 7 seconds! Dealing damage per hit. VGER throws a rock that transforms into a scorpion, dealing 30 damage on the initial impact and additional damage with the poison effect. VGER and the user strike a pose, with an aura circling around them.
If the user was to be hit by a Non-Over Heaven stand, the damage would reflect back to them dealing more than the original amount. This also reverses Time Stop. Toxic Experience lunges towards the enemy, blasting them with multiple punches that hit as hard as bullets, doing a lot of damage. Toxic Experiences jumps forward, hitting the enemy stand user like a shotgun, dealing a lot of damage and knocking back a small distance.
Toxic Experience creates a Piranha using its ability to create life, placing the Piranha into the user's hand. The user will hold the Piranha until T is pressed again, in which the user will throw the Piranha. The Piranha locks onto the nearest target and bites them upon impact, dealing a fairly good amount of damage.
Toxic Experience kicks the opponent in the leg, then uppercuts them, flinging them into the air and dealing a very good amount of damage. This move can be avoided, however, as the kick does not stun you. Toxic Experience calmly steps forward to heal your allies in battle, healing them a small bit to help you continue fighting. Toxic Experience looks back at you and heals you a small amount of health so you can continue battling in the safest way possible. Toxic Experience laches on a frog to its user, deflecting all damage given to them for a short amount of time before the frog disappears.
TGER Barrages for 7 seconds, dealing 6. TGER Hits the opponent with massive force, dealing 45 damage and stunning the opponent. TGER and the user strike a pose, if an enemy were to hit them, they would be hit. This ability can also cancel Time Erase and Time Stop. Gold Experience: Golden Wind throws a giant pack of punches, with fast speed.
Your senses will go berzerk as well as your movements. Gold Experience: Golden Wind Strikes the opponent with lifegiving powers, slowing down their movement while knocking them back a fair bit. Gold Experience: Golden Wind gives life to whoever is in front of him, healing them for Gold Experience: Golden Wind goes into a pose and whoever attacks them gets the damage reverted back at them.
TS cancel currently bugged. The World: Neo Alternate Universe barrages the enemy, dealing 4. The World: Neo Alternate Universe hits the enemy with a hard right hook, dealing The World: Neo Alternate Universe throws 3 knives at the enemy, each dealing This move has a chance to hit twice.
The World: Neo AU kicks the enemy and they are sent flying upwards. TWAU's user strikes a pose, then stops time for up to 5 seconds. During this 5 seconds, you have the ability to do virtually whatever you want. Ender Crimson moves forward and hits the opposing stand user using a fierce but quick left hook, dealing tons of damage. Using a right hook, Ender Crimson deals decent damage to your enemies, painful and fast. Ender Crimson predicts all your moves for 11 seconds, dodging all of them.
Doesn't effect over heaven stands or Gold Experience Requiem. Ender Crimson leaps forward to kick the opponent and fling them in the sky, dealing tons of damage. Ender Crimson turns invisible for a small amount of time, you can't hit them but they cant hit you. Requiem stands can see you. Ender Crimson thrusts their fist into your opponent, dealing a huge amount of damage with a purple effect.
Ender Crimson Skips time for a short amount, moving you foward allowing you different movement capabilties. ECAU does 3 slashes, dealing major damage if all three hit. ECAU starts predicting all attacks for about 11 seconds making it practically untouchable. ECAU grabs it's opponent, and pierces their heart with blood splattering from them. This heals the user. Ender Crimson: Alternate Universe erases time, allowing you to remain hidden to other players.
You are allowed to attack other players during this time erase, but the damage will not affect them until the time erase is over. Sans Crimson: Alternative Universe throws a heavy punch which chops the opponent. Sans Crimson: Alternative Universe does 3 hits, dealing major damage if all three hit. Sans Crimson: Alternative Universe starts predicting all attacks, making it practically untouchable. Sans Crimson: Alternate Universe grabs it's opponent, and pierces their heart with blood splattering from them.
Sans Crimson: Alternative Universe erases time, allowing you to remain hidden to other players. Manga King Crimson punches with great force, dealing moderate damage with decent knockback. Good for combos. Manga King Crimson slashes the opponent, catching them off of their feet, dealing decent damage with great combo potential. Manga King Crimson predicts all incoming attacks for about 11 seconds. This is activated when an aura goes around the users eye.
GER and OH stands ignore this. Manga King Crimson kicks the opponent into the air, stunning them whilst allowing decent combo potential. Manga King Crimson erases time for about 15 seconds, nobody can see the user, but the user cant attack them either. GER can see you in this ability and reset it.
Manga King Crimson manipulates time, skipping it for a few seconds, allowing the user to move about 2 meters ahead of them. Manga King Crimson prepares a large gut punch, dealing Godly damage, with not much combo potential unless you time skip with R and Y. You do a strong slash with your right hand, stunning the opponent and dealing mediocre damage. You do a heavy kick which sends your opponent flying up, stunning them with moderate damage.
You are invisible and invincible for about 15 seconds. Only GER can see you and reset your ability to zero. Oreo Crimson leaps through time for a few seconds, making it a surprise roll. Soft And Wet starts throwing tons of leg kicks, dealing decent damage. Lasts 2 seconds. Throws a bubble into the opponents eyes blinding them, dealing low damage.
Throws a bubble that slows down the opponents movement speed, and takes away their friciton making them slide all over the place. Soft and Wet throws a bubble towards their opponent. If the bubble comes in contact with their opponent, they will be trapped inside, hovering a little ways off the ground.
They are unable to use their ability while trapped inside. Creeper Queen throws out a fury of punches that deal pitiful damage. Creeper Queen lunges out at a target and plants a bomb within them. Creeper Queen summons a Sheer Heart Attack, which explodes randomly without the need of player input.
Pressing T again calls back Sheer Heart Attack. Sheer Heart Attack is Very durable, having health. Creeper Queen plants Bites The Dust inside of a player. Pressing F again activates Bites The Dust. The player that you planted Bites The Dust into does not take damage, but everyone surrounding that player does. Upon activation, Bites The Dust heals both Creeper Queen's user and the player that you planted the bomb into back to max health. Steve Plat throws out a heavy punch that deals 45 damage upon impact, with added knockback.
Steve plat charges a VERY heavy punch and blasts it at his opponent. Deals Steve plat stops time for 10 seconds. Steve plat charges it's right arm into the ground, and slams the ground with a heaven-like blast. Steve plat builds a wall which is completely useless.. Steve plat winds it's fist back, and sends a white orb of destruction damaging anyone that comes in it's path.
Destructive Power:?? Herobrine barrages at insane speeds at the opponent, emitting a black ominous aura while damaging them for high amounts of damage for each punch. Herobrine strikes the enemy with his enchanted fist, knocking them back a fair distance dealing minimal damage. Herobrine winds his fist back and strikes, dealing Godly damage to whoever it hits. Herobrine Hacks into the system, stopping time for about 10 seconds, being able to input massive damage before it ends.
Herobrine builds a wall, being able to stop enemies in their tracks and absorb damage. Herobrine Charges his right fist and summons a pure white orb of destruction dealing 50 damage to whomever may come across it.
The User punches the opponent with minimal force, but if the user clicks again in the certain time frame 2 Seconds Dio's The World will appear and launch them back a fair bit dealing moderate damage. If the target is in range, Dio's The World will instantly teleport to it and start barraging, lasting for 5 seconds and basically killing anything it comes in contact with. If the barrage cannot find a lock it will just be a normal barrage. Dio's The World Strikes the opponent with immense force, knocking them back while dealing moderate damage.
The user throws 6 knives infront of them each dealing 25 per damage per knife. Dio's The World strikes the opponent, stunning them. Then the user stops time and throws knives at the opponent, usually instant killing if they all hit. The user teleports where the players cursor is pointing at, Has a limited range. The user kicks the opponent into the air, dealing minimal damage. The user lunges at the enemy with a swift punch, knocking them back and stunning them. If the user clicks once, the user will punch the enemy dealing moderate damage and low knockback, if they use this again in rapid sucession, Dio's The World OVA will instantly appear and hit them, throw them back and into the air.
If the user is within close proximity of the target, Dio's The World OVA will teleport behind them and barrage them with insane power, usually killing anything it is hit by. If the user is too far away the barrage will automatically cancel and will become a regular barrage. Dio's The World OVA lunges foward and punches the enemy with immense force, dealing great damage with decent knockback.
The user pulls out 6 knives, then throws them at the enemy. Dealing about 25 damage per knife. Dio's The World OVA punches the enemy stunning them, then the user throws knives at the opponent, dealing devastating damage. The user punches the opponent with shocking force, knocking them back and stunning them. Aside from Love Train. EVA Barrages the opponent with mighty force, lasting 6 seconds and dealing 6 damage per punch.
Can bypass Epitaph. EVA charges a enormous punch, upon impact dealing Godly damage. EVA gets in front of you, and blasts a quick punch at you that heals you for 50 HP. EVA stops time. For 10 Seconds, you can basically kill anyone in this period of time. Can be countered by GER. You throw a Heavenly Knife which deals about 50 damage, this can be spammed in Time-Stop. Jotaro's Star Platinum hits the opponent once, with what seems to be an embarrassing amount of power turns out to deal godly damage to the opponent, dealing about half of their health.
Jotaro's Star Platinum unleashes a devastating barrage, with each punch dealing a huge amount of damage. This can kill basically any stand in a matter of seconds. Jotaro's Star Platinum winds up a devastating punch that takes away a huge chunk of someone's health.
Jotaro's Star Platinum winds up to throw Iggy at their enemy, taking away a large chunk of their health, if landed. Jotaro's Star Platinum stops time for 5 seconds after a pose. Allowing the User to deal out lots of damage. JSPOVA hits the opponent once, with what seems to be an embarrassing amount of power turns out to deal godly damage to the opponent, dealing about half of their health.
JSPOVA winds it's fist and strikes the enemy with immense force, dealing Godly damage while knocking them back a fair distance. JSPOVA picks up Iggy from an undisclosed location and throws him with sizeable power, colliding with the enemy dealing 65 impact damage and ragdolling them. Clown Crimson winds its fist back at an alarming rate and strikes with immense power, doing godly damage to the opponent.
Bootleg Purple Guy lunges at the enemy stand user with a barrage of punches stronger than most other barrages that other stands possess. Bootleg Purple Guy plants a bomb in the opponent's body, dealing a small amount of damage after impact, when the bomb is detonated, it deals a whopping 60 damage to the enemy. Bootleg Purple Guy plants a bomb in their enemy, and upon detonation, Everyone near the person who got the bomb planted in them will explode.
Everyone near the bomb will go back to their original positions as well. BPG and the person with the bomb planted in them get their health reverted to the amount it was when the bomb was planted. The explosion does a huge amount of damage. Note, the player that you planted the bomb into will not take damage.
Think of this as the murder of the 5 children. TCAU throws a heavy punch which strikes the opponent. Dealing decent damage with knockback. TCAU does 3 slashes, dealing major damage if all three hit. TCAU starts predicting all attacks, for about 11 seconds making it practically untouchable. TCAU grabs its opponent and pierces their heart the blood-splattered from them, heals the user. Triangle Crimson erases time, allowing you to remain hidden to other players.
This deals Great damage. Solar One More Time does a regularly charged punch. This move does good Damage. Solar One More Time screams, making an explosion-type effect, throwing everyone off their feet and away from him. This move deals good damage. Solar One More Time starts flying in a drill motion. This move does pitiful damage but is good for getting close or away from a player.
The 1v1 Arena is a place where you 1v1 other players or just fight in general. It also has a fountain. The Farming Zone is a farming haven with tons of arrow and roka spawners which regenerate every 5 seconds. Best farming place ever. The bank system also has a cooldown to avoid duping. Dialogue: "Hello, would you like to store your stand? Does 5 damage per hit, and is extremely fast. Lasts for an Infinite amount of time.
Bootleg Pot Platinum does 3 punches dealing 9. Also stunning the opponent. Bootleg Pot Platinum charges it's punch, and upon hitting it's opponent, it sends them flying around the map. Bootleg Pot Platinum starts punching it's owner with healing punches, which heal 1 HP per hit, this is extremely fast and never ends.
Bootleg Pot Platinum erases time for 6 seconds. He's allowed to use certain moves during this, and this is resettable by Gold Experience Requiem. Bootleg Pot Platinum's owner goes into a posture, and if anyone hits him, they teleport behind him. This attack knocks them into the air. Pretty slow barrage though. Plays Luigi's Mansion music. Lasts 10 seconds. Stuns the opponent. Can spawn up to 3 boo's. Cosmic Luigi's World teleports behind the opponent and times stop, then punches them very hard, dealing 50 damage.
They are completely vulnerable in this stage, and this is extremely dangerous, The effects last 8 seconds. This is very useful for when your opponent starts running away. They cannot do anything during this stage other than reset. They will most likely die during the barrage, and if not, then Cosmic Luigi's World will finish them off with a heavy punch.
This plays horror music while barraging. Hallows World charges a punch at the person in front of it, dealing 45 damage if he hits. Hallows World's user throws 3 pumpkins in front of them, dealing normal damage. During time-stop, this is spammable.
Hallows World teleports behind the person that was aimed at with a mouse, dealing 80 damage to them and throwing them away. Hallows World stops time for 6 seconds. Hallows World briefly stop time, teleporting the user to the mouse cursor. Lasts for an infinite amount of time. Whilst stunning the opponent. Luigi's World pounces forward, kicking their enemy multiple times in a fast manner, dealing alot of damage, this lasts a very long time. Luigi's World moves to the enemy stand user, punching the enemy stand user dealing a decent amount of damage, also knocking them far back.
Luigi's World jumps forward, throwing a knife that deals mediocre damage, good for zoning. Luigi's World teleports behind the enemy stand user, dealing 50 damage and knocking them back in a flash. Luigi's World charges up, stopping time for 7 seconds giving you time to defeat the stand user. GER can cancel this.
Luigi stops time and the user jumps into the air, coming down with a road roller while slamming it into the opponent, punching it rapidly to crush them dealing 8. Mario Platinum starts throwing fast paced punches in front of him, dealing 8. This barrage lasts for about 35 seconds. Mario Platinum charges up a heavy punch and throws it in front of him, damaging 60 damage to whoever is in front of him. Mario Platinum extends his finger a good distance in front of him, tripping whoever gets in front of him.
Really useful for runners. Mario Platinum grabs a toad out of his pocket, and throws him in front of himself. Toad deals 65 damage per hit. Mario Platinum stops time for about 5 seconds, and he can do anything during this stopped time. Gold Experience Requiem can cancel this though. Mario Platinum starts moving in stopped time for 3 seconds, being able to do stuff during it. Destructive Power: what Speed: A Durability: how.
Skid Experience punches the opponent with immense force, being hit with this for even half a second will kill you. Skid Experience installs malware on the opponents computer, dealing "average" damage. Skid Experience Heals whoever is infront of them, recovering Skid Experience turns around and heals the user for The user sits upon a tree that is rapidly aging, if the user were to be hit while using the ability the damage that was dealt would reflect onto the assailant.
True Star Platinum charges onward to its opponent, throwing a ton of punches in a short amount of time to deal decent damage to the enemy stand user. Strong Punch] True Star Platinum lunges forward to its opponent and throws a punch, knocking them far back and dealing an insane amount of damage. True Star Platinum rushes towards its opponent, stretching its finger forward, dealing a superior amount of damage to the enemy stand user.
True Star Platinum steps up launching iggy in the air, dealing an amazing amount of damage upon contact. True Star Platinum charges up, then it stops time for a short amount of time, letting you punch your enemy while they are left defenceless. True Star Platinum pounces forward to the enemy, grabbing them and pulling them to where you are while dealing above average damage.
This is a good move for combos. True Star Platinum uses it's energy to move in timestop for 3 seconds, buying you some time to do some damage to the enemy who stopped time. True Star Platinum moves towards its enemy to suck them in using its mouth, pulling them towards you. This is another good move for combos. Its lips and appendages are loosely stitched, and its eyes have distinct irides with miotic pupils. On its head is a helmet inspired by Roman design with a transparent visor in the approximate shape of a beak.
Befitting its name, all media featuring Purple Haze portray it as a checkered purple and white Stand. Ends with a Heavy Punch. PH Grabs the opponent and infects them with the deadly virus that it contains. Dealing 5 damage per second, Uses one Capsule If all capsules are used, this will just be a heavy punch. PH Shoots a capsule of the virus in front of them, this will burst after a short time creating a small bubble. Going in this bubble will infect you with the virus and hinder your movement.
Also uses one capsule. PH Holds out a hand to another player, making them immune to the virus. PH Shakes for a few seconds then strikes the ground with overwhelming force. Creating a large bubble dealing 5 damage per second and slowing movement if someone steps inside, This will take half of your capsules.
PH Boosts the user's movement speed and damage for a good 10 seconds, this is good for dealing with runners. PH Gains 1 more capsule when using this ability, good for dealing with some stray damage with capsule abilities. Which stuns the opponent. Small one, but this is practically rolling but faster. Stuns and Knocks the opponent back. Also deals an additional stun mechanic. Stunning them for a brief period of time. Volcanic King Crimson leaps through time for a few seconds, making it a surprise roll.
A very powerful punch. Pink King Crimson Skips time for a few seconds, moving you forward a few feet. Good for escaping deadly attacks. Edgy Platinum gets in front of you and starts beating whoever is in front of them, dealing damage per hit. Lasts insanely long! Edgy Platinum extends it's finger and trips whoever is in front of them.
Really good when your opponent is out of your range and is running. Edgy Platinum stops time for 3 seconds, during which he can perform any action he wishes to. Gold Experience Requiem can cancel this timestop though. Edgy Platinum resists a timestop for longer than most stands, up to seconds.
Edgy Platinum's powers allow the user to teleport a small distance in any direction the user chooses. Similar to STW. Youtube Platinum Barrages with moderate force, beating the other player down. This has a cool Youtube effect for each punch.
Also lasts inf. Youtube Platinum Charges a powerful punch, dealing moderate damage with a huge youtube sign upon impact. Youtube Platinum extends it's finger by 1. Kick the enemy. Pillarman throws out a slow barrage that deals Great damage. Pillarman rips open its stomach and stabs a target with its ribcage dealing Great damage. Pillarman shakes its head, dealing more damage during Body Invasion. This can also be used as a sort of taunt. If you put your mouse cursor on someone and press F you enter their body.
Spamming Headshake increases damage. Pillarman sucks a targets blood healing them a bit and damaging them. This can be used for combos. Pillarman's Awareness increases, allowing them to see the locations of everyone on the map for a short amount of time. The user charges up their spin into their right arm, and strikes it down upon their target, dealing a superior amount of damage.
The user chucks a steel ball from either their left or right hand E meaning their left and R meaning their right that can be aimed in the direction you face. Once a ball connects, it will deal moderate damage to the target. Similar to its Q, the user shoves their fist forward and plunges it into the opponent, spinning their insides while also delivering an incredible blow!
This is it, your final move, show em what you can do! The user unleashes 5 steel balls and throws all of them at once, each doing superior damage! The Chalice barrages its enemy with an Over Heaven hit effect, this deals a small amount of damage and plays a high pitched version of the Thanos Beatbox. The Chalice poses, this plays 3 versions of Thanos Beatbox every time, one medium volume, one high volume, one earrape level. Smooth Criminal barrages the enemy with a flurry of punches that does an insane amount of damage.
Smooth Criminal strong punches the opponent, dealing a huge amount of damage to the enemy which also knocks them back. Smooth Criminal kicks the enemy, dealing a whopping amount of damage, knocking them back. Thanos throws a strongpunch that deals a moderate amount of damage. Thanos teleports upwards. Mainly used for dodging attacks. Thanos teleports forward.
Fist of the Pot Star barrages the enemy, dealing 25 damage and resembling Over Heaven stands' barrages with its effects. Fist of the Pot Star strong punches the enemy, dealing a huge amount of damage and also resembling Over Heaven stands. Destructive Power:??? The user unsheathes their katana, allowing you to use your abilities. The Samurai puts his katana to his resting place for some milliseconds, charging his powers and then takes the Samurai sword out and makes an a white slice aura that goes in front of him, which can slice through multiple opponents.
The Samurai charges a fast hit, and slices into his opponent's heart, casting them away dealing decent damage. The Samurai raises his guards and senses, and becomes passively faster for a few seconds. Regular Movespeed : Sense Enhancement Boost :. Can hit multiple targets. The user places their sword into the ground, creating a zen-like aura around them that blocks even the most powerful of attacks.
Animation broke lol. It plays a star sound when it spawns. Whoever used to own this, they wore it as a hat, and the aura coming from this shows that the person had a stand, and it was the one to rule above all. You don't need any specific stand for it to work. Also you can bypass ANY counter. And all moves have no cooldown. I Feel Fantastic Lunges infront of the user and barrages at light speed, dealing inf damage.
Lasts Forever. I Feel Fantastic Lines up a godly gutpunch, upon impact it deals massive knockback with inf damage. I Feel Fantastic Winds up it's fist and slams it into the enemy, banishing them from the game. If you are hit by this, rejoin.
Hitbox is broken anyway. I Feel Fantastic and the user pose menacingly, if they were to be hit during this ability, the opponent would instantly die. Can Move freely in the duration of this ability. I Feel Fantastic Barrages the user at mach speed, healing them for 50K health every punch. Sally Platinum leaps foward and does a Devastating barrage , extremely fast, doesn't end, cannot be paused, and does inf damage.
This can cripple you even if your in god mode. Sally Platinum Charges it's fist and strikes with inhuman force, banishing the opponent from the realm. You cannot survive this attack, your only hope is to rejoin the game. Sally Platinum performs a swift kick on the opponent, dealing inf damage and flinging them upwards into space.
Sally Platinum and the user teleport behind the opponent and strike them with god-like force, knocking them back a fair amount dealing inf damage. Sally Platinum grabs a comically large Iggy and throws it at the opponent with a mighty force, dealing inf damage.
Sally Platinum Stops time for as much time as the user pleases, being able to kill anyone and anything in this period of time. Broken ATM. Sally Platinum and the user strike a menacing pose, if they were to be hit by another person, it would instantly kill them, No questions asked. Can Move freely while using the ability. Sally Platinum swiftly heals the user for an infinite amount of time while healing the user for you guessed it, inf.
Allowing you to bypass all counters, have no cooldowns, and deal infinite damage. True Pot Platinum Barrages at godlike speed, dealing inf damage every hit that he lands. Lasts forever and cannot be stopped whatsoever. Casting them aside like garbage.. True Pot Platinum winds it's right fist backward and strikes, basically making the opponent vanish and unable to do or use anything.
You can only rejoin to fix this effect. Doesn't matter anyway. It's hitbox is gone. True Pot Platinum and the user strike a deadly pose, if they were to be hit while using this ability. The assailant would die instantly. True Pot Platinum Heals the user with a mighty barrage, each healing punch dealing 50K, Lasting forever.
True Pot Platinum suprisingly stops time for only 10 seconds, still being able to dish out infinite amounts of damage in that period of time. Freddy Queen rushes at the opponent doing very high damage like Bootleg Purple Guy's barrage. Freddy Queen lunges at the opponent and plants a bomb inside of them, when triggered, the bomb will kill the enemy instantly. Hat Kid Strikes the enemy with pitiful damage, if the user presses this ability again, they will explode dealing infinite damage with a cool effect.
Hat Kid throws an object infront of them, if this hits the target you can detonate a bomb inside of them. Also giving it an insane amount of health. Buffed TWAU punches the opponent with enormous force, knocking them back a fair bit while dealing minimum damage. The user pulls out a revolver that has no cooldown, every shot that hits deals 50 damage upon hitting the target, making it a force to be reckoned with.
This move disables every other move for some reason. The user throws a few knives at the person infront of them, dealing decent damage. Knives are broken atm, they don't appear. The User and Buffed TWAU strike a pose, then time stops for about 5 seconds, being able to deal massive damage in this amount of time. This punch does inf damage. Cosmic Mario throws out a barrage that has never been seen before by mankind.
This barrage is a barrage so insanely powerful that even the gods shake in fear by it. Cosmic Mario does Inf Damage per hit of his barrage. Cosmic Mario throws out a punch that is powerful enough to destroy a entire universe. This punch deals Inf Damage. This attack has a low cooldown and is spammable. Cosmic Mario uses 0. This is his way of showing pity to his opponents. The Eldritch Horror Releases a flurry of punches, each dealing 8 damage per hit, lasts 6 seconds.
You can attack within this ability! The Eldritch Horror Grabs it's opponent and sucks their blood, dealing decent damage, whilst healing you. The Eldritch Horror shrieks, this increases your attack damage and movement speed by x The Eldritch Horror Erases time for an unlimited amount of time, it can also attack during this period of time. GER can still see you in this.. Buffed GER does a very deadly and fast barrage, destroying almost anything that is caught by it. Buffed GER performs a very powerful punch, dealing Massive damage, while blurring the enemies screen and knocking them back.
Buffed GER and the user strike a pose, while an X like aura surrounds them, if someone were to hit, time erase, time accelerate, or time stop. It would be reverted to zero, removing the effect from the cause. This action cannot be stopped unless the user manually cancels it.
DTW is a very aggressive stand, with its high damage stand-off moves combined with a barrage that locks onto targets, its any PvP players dream. The lock-on barrage also allows passive play as well however. Although WS:AU is more intended to be used for a utility purpose, its moveset is incredibly powerful with ranged attacks and base damage to easily decimate opponents. WS:AU can choose when to play aggressively and defensively, a jack of all trades. Although its low health, it has plenty of moves to sustain itself in a fight.
STW is an aggressive stand, with the right moves to fight against any enemies you come across. Although STW has a versatile moveset, it may seem harder to beat Over Heaven stands due to their healing and anti-counter potential. All of its moves are dangerous and getting hit by one can be the difference between winning and losing. While using C-Moon, try to hit targets with his F and R moves as much as possible. Note, C-Moon has very few combos. Your moves also fling people.
While Oni's high damage moveset suggests a excessively aggressive playstyle, it has an incredibly low health bar of only , allowing you to be killed in a single barrage that deals 5 damage per hit. However, its low amount of combo potential severely limits its abilites. Even a timestop as short as STW's will be deadly.
Anything other than these stands are generally just too slow to react to your moves and wont be able to run fast enough to escape. D4C is a zoning stand, able to push its opponents away from areas and control the fight with its clone bombs and general defensive moveset. If you feel unsafe with a multitrade or otherwise, just dm a middleman thats available and they will be glad to watch over the trade for you. You can also record the trade if a middleman is unavailable. This is a tier-list for the trading aspect of the game, values, rarity, etc.
Demand can be subject to change at any point, so don't be too narcissistic about it. This is a list of all the staff, you can use this to verify if the person using commands or any staff stand is an Exploiter or a Staff Member. Owners sallyismyworld monosally [Note] - In order to reduce confusion, the above mentioned accounts are all owned by the same person. In order to store an item or stand, click on a slot and then click the store button.
If the slot is already occupied, you cannot store items or stands there. To withdraw an item, click the withdraw button. When the slot is not occupied, you can store items or stands there. This fixes it and you'll be able to store and withdraw your items again. It's colors are a full purple body, black gloves and shoes, yellow pads, and a red scarf. There's no way, no one can just deflect the emerald splash! Hierophant Green is an elastic and remote Stand, capable of being deployed far away from its user and performing actions from a distance.
Kakyoin has possessed this Stand since birth. This stand has the ability to stop time. It's design consists of a yellow helmet on it's head, scuba diving things on it's back, and hearts on it's chin, it's lower torso, and kneecaps. His stand gets much more powerful, and his timestop has been extended. Note: This move is currently broken [B - Vaporization Freezing Technique] You use your hands to stab your opponent with them and make them freeze after they are frozen, they thaw and fly away.
Although this is quite good with combos, one block and you're dead. Jotaro has found his new abilities, which is time-stop, and that made him extremely fast, even faster than before. Barrage] Star Platinum: The World throws a giant pack of punches for 3 seconds, each hit dealing 5.
Punch] Star Platinum: The World does a super quick heavy punch which deals 40 damage. Punch] You do a regular heavy punch. Punch] Crazy Diamond makes another punch, there isn't anything interesting about this, really. It seems you have seen it. It only wears its armour as pants, and it also has gloves, one represents its First Bomb, other its Second Bomb. Barrage] Killer Queen attacks it's opponent with a pack of punches, due to this stand being weak without its bomb, this barrage is pretty weak.
The top of its head is similar to that of a typical helmet of a soldier, with curved markings similar to the letter J coming down from the eyes on both sides. There are stylized wings on its shoulders and large ladybug all over its body. Its design is based on the Scarab Beetle, as a symbol of creation in ancient Egypt, and on ladybugs, symbolizing regeneration, with its angel wings as a symbol of peace.
It also wears slings, similar to suspenders. Befitting its name, Gold Experience is portrayed in most media featuring it in a shade of yellow, but changing colors for some of its details, most notably its ladybugs' ornaments. Barrage] Gold Experience throws a giant pack of punches, with fast speed. Punch] Gold Experience does a heavy punch which deals pretty good damage.
Seeks out the nearest opponent [F - Creation Of Life V2: Frog] Gold Experience places a frog on the user's chest, if they were to be hit, it would revert any damage done to the user back to the assailant. Many of its features resemble the original Gold Experience, including the ladybugs on its hands and the oblong grooves across its body.
Its head extends into pointed tips with the back of the head hollow, giving it the appearance of a crown. Its eyes have a unique design among Stands, with the 'eyeballs' embedded in cross-like structure within slanted sockets. It has an extended ridge collar on the back of its neck and several indentations and various other patterns covering its body.
The stand's barrage deals 6 damage [R - Requiem Punch! Its powers are creating zippers in objects, making these objects be openable from the inside by unzipping the zipper. The zippers can also be used as a way to damage and make your opponents weaker. Sticky Fingers is a humanoid-type figure which has a blue helmet and a blue-white armor around its body. It has zippers on its arms and between legs, representing its ability to use zippers.
Slows the enemy down [V - Zipper Teleport] Sticky Fingers uses its zippers to go underground and teleport to where your cursor points to surprise your enemy. You also have an epitaph on your head, showing that you can predict the future. Oh, Doppio. My little cute Doppio Combat mode moveset: [E - Furious Barrage] You perform a small barrage, each punch doing damage per hit.
All that remains is the result, where you will all perish. Eternal greatness only exists only within myself. Sing a song of sorrow in a world where time has vanished. This also has a lot of power. This is the final Star Platinum in the JoJo series. It is now in the same art style as part 3, except it has a yellow scarf instead of a red one.
Barrage] Star Platinum: Stone Ocean throws a pack of punches which deal 4 damage per hit. Punch] Star Platinum: Stone Ocean charges up its power and throws it into this punch. It can give a non-stand user a stand, or it can take a stand user's stand. Same said with memories. Has been completed! As a result of the Green Baby fusing with Pucci and his Stand, Whitesnake, it bears similarities to both, giving its appearance a sense of fusion between the two.
Made in Heaven! A large cable, forming a clean arch, joins the humanoid half between its shoulder blades to the truncated posterior of the horse. The horse wears blinders and reins, held in the hands of the humanoid half, which wears a collar of long feathers, and a long vine wound around its crown. Its head may be compared to that of the Alien films'W XenomorphW; slightly elongated, with a smooth, black surface; embedded with a large clock face in the region of its eyes and nose, with its mouth on its jaw as a piece with the majority of its light or white body.
It has large speedometers also embedded in its body at the side of the joint of the horse's legs and the horse's forehead, with smaller ones on side of the humanoid's shoulders, its forearms, and the back of its hands, and on the horse's blinders. D4C is a Humanoid Type Stand that resembles a rabbit. Barrage] The World: Alternative Universe starts doing a quick amount of punches.
Punch] The World: Alternative Universe throws a super quick punch at the opponent. Kick] The World: Alternative Universe kicks it's opponent, dealing good damage and sending them flying. Y-Your disc I finally got it..! This Whitesnake comes from a universe where it and its user are both extremely cruel when it comes to fighting due to the techniques of WS: AU that can be used to torture its opponents for hours upon hours.
This stand is extremely powerful and amazing when it comes to keeping distance with your opponent or close-quarters combat. Sadly, this stand cannot be evolved into any other stand as a result of it being extremely strong. I've done it! Your disc now belongs to me! I just defeated the test that was my past!
This stand has a different design compared to its normal counterpart, with the red and white being replaced with purple and white, the mask being changed into a blank one with green eyes, Ab Lacing coming down from its torso, a requiem arrow on its waist, and a purple hood as well as a decoration on the bottom part of its waist.
He only wears pants and is naked other than that. His face is hidden and so is his stand. If you know how to properly use this stand, you have the biggest of advantages against whomever you fight. May be broken currently Moveset: [Q - Knife Throw] This has a very low cooldown and is practically spammable.
The stand becomes full white, and only the upper yellow pads and red scarf remains. This stand is about 10x stronger than regular Star Platinum. That will do for now. The stand works practically the same way as before. Moveset: [LMB - Regular Punch] Like a normal human, you throw left and right punches to the enemy, dealing pitiful damage.
Feel the resonating beat of my pulse! Moveset: [Q - Sendo Chop] The Hamon user takes out his left hand to make an attack, which will push away enemies, damaging them as well. It is also known that Vampires' weakness is the sun. Although in the game vampires don't die to the sun, Hamon users more damage to them.
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Stands Awakening Tier List provided below will be helpful for you to know whether it will be profitable for PVPs or not; unlike the Value Tier List, here you will find a five-tier list, considering the S Tier highest and D Tier to be the lowest one. The combat tier list is updated and will be the same unless there are other updates or errors. The S Tier is the highest among all and has significant advantages in PVPs or combat, so this tier provides a player with a lot of power and performs impactfully in the Stands Awakening.
This tier is very useful and practical if you do not have the combats from the S Tier. The combats from A Tier will let you achieve the S Tier by performing exceptionally well in the game. B Tier is a little struggling, but if a player has skills, they can manage to progress in combats.
It is recommended for you to attack the enemy then play defense, but if you play offensive for too long, you will take too much damage, which will lower your chances of winning. It is also recommended for you to wait for your attack cooldown to be over while waiting for the right time to strike your enemy. Although Solar One More Time does not have a lot of combos, but its moves can pair up with each other.
Try to use combos to chip off enemy's health till they are dead because combos deal much more damage. Time stops is where Solar One More Time users need to take note and be cautious about, because if the enemy uses time stop, it is free damage, because you can't attack back during time stops and thus making you an easy target for the enemy.
This has a high chance that you will get killed by your enemy once they stack lots of damage on you. All damage taken is also halved, just like its previous form. This also have a much longer range and a longer duration of ragdolling the enemy than One More Time. The user punches the target with a weak punch, dealing 10 damage. This has a 0. The user performs a rush of quick punches, each punch deals 5 damage. This has a 5 second cooldown. The user charges up a heavy punch, dealing 30 damage.
This has a 7. The user screeches, releasing a white sphere. Anyone nearby will be flung and dealt 20 damage. This has a 15 second cooldown. The user flies and spins like a drill, giving them a boost. The key can be held infinitely and the move can be infinitely used. Anyone hit by the move will be dealt 5 damage.
This has a 30 second cooldown. Pros and Cons Good Damage Output. Very High Durability. Passive A gives you super armor which halves the damage you've taken and prevents you from being ragdolled. Solar One More Time has an automatic block. Making it one of the best specs to transport around the map. Musical Flight Z can help you escape from Time Stop attacks if it is used in the air.
This diary is the highest in value in Stands Awakening. Unlike all the other diaries, the Solar Diary was never remodeled, and has the old model of the. Solar One More Time was obtainable by using a Solar Diary on One More Time. It is currently unobtainable. You can only get it by trading or by using Solar. This item is the second rarest diary in Stands Awakening. Unlike all the other diaries, the Solar Diary was never remodeled, and has the old model of the.