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For the PlayStation Vita remake, the gameplay takes place in 3D environments with fully rendered character models. The "chase link" mechanic enables a character to follow an enemy after knocking it into the air and continue a combo attack. By selecting an ally at the right moment, the player character can perform a Chase Cross attack, while holding down the attack button activates a finishing move.
Multiple elements from the series, including cooking healing recipes, are included. Random encounters with enemies on the field are also present. SBPs are assigned to character stat values called Spir Parameters, which strengthen different character stats. Mystic Artes from the original game are carried over, along with new ones. Tales of Hearts is set on the worlds of Organica [Note 1] and Minera [Note 2] known to Organicans as the "white moon" , with the events of the story mostly taking place on Organica.
Two millennia before the present day, Minera was in a state of war with itself, and Organica's inhabitants were used by the Minerans as a food source for organic weapons called xeroms. The xeroms were designed to attack Spirias, the crystalline essence of a person's emotions, [20] and either destroyed them or infected them with an ailment known as despir.
Some Minerans who sympathized with the Organicans' plight and wishes for peace provided them with weapons to fight off the xerom, called Soma. Other remnants of the Mineran civilization left on the planet include the airship fortress Mysticete, mostly known to the Organicans as the "Forest of Thorns", and mechanoids, machines with synthetic Spirias who acted as guardians to important Minerans. During the events of Hearts , Organica is under the united rule of the Maximus Empire, which waged a war against the world's other factions eighteen years before in a conflict called the "Unification War".
Note: Aside from the addition of Gall and Chalcedony's presence in the late section of the game, the plots of Hearts and Hearts R are the same. Kor Meteor, a young man living on a remote island with his grandfather Sydan and being trained as a Somatic, encounters Kohaku and Hisui Hearts outside his village: they are fleeing from the female mechanoid Incarose and are seeking a Soma.
After finding one on the island, the island is attacked by Incarose and a group of xerom. During the conflict, Sydan is fatally injured by Incarose and Kohaku is infected with despir. Despite his inexperience, Kor enters Kohaku to destroy the infection. While there, he encounters a Mineran called Lithia Spodumene, who has been using Kohaku as a host. Sensing a hostile presence inside Kor during an angry outburst from him, Lithia causes Kohaku's Spiria to shatter: aside from one fragment, the pieces are scattered across the world.
They are also opposed by Silver, the head of a rebel militant group who wants to use Mineran technology to topple the Empire and create a new world order. It is then revealed that Kor holds the consciousness of Creed Graphite, a hostile Mineran and Incarose's master, within him. Creed and Lithia, within their respective hosts, briefly do battle, but the effort on Lithia's part breaks a seal containing their physical forms, allowing the two Minerans to return to them.
The group escape Mysticete with Lithia, who explains that in an effort to stop the warring on Minera, Creed, Lithia and her sister Fluora created Gardenia, a xerom capable of remotely absorbing Spirias. Though intended to quell violent thoughts in the population, Gardenia went berserk when activated and absorbed every Spiria on Minera, calcifying the planet. Creed, who still believes the Minerans are alive within Gardenia, intends to undo Fluora's work and rebuilding Minera at the cost of Organica and its people.
Iola faced Zirconia with a group of Somatics that included Sydan and Kor's mother Kardia, who was then carrying him. During their final battle, Iola's Spiria was shattered, forcing Lithia to transfer herself into the unborn Kohaku's Spiria, and Creed was forced to abandon his host, leaving Zirconia emotionally scarred. Creed attempted to possess Kardia's child, but with help from the unborn Kor, she succeeded in sealing Creed away with Kor's help at the cost of her Spiria.
With Creed controlling Mysticete and xerom attacking people across the planet, the group, along with Peridot and Pyrox, manage to unite the disputing factions of the Maximus Empire. With the world now united against the xerom, they set off to find the means of turning Chalcedony's wing-based Soma into an airship for their use.
In gathering the final component inside an active volcano, Incarose attacks them and the group are forced to leave Peridot and Pyrox to die. After this, Lithia is shown to be dying, as her Spiria is in a severely weakened condition, but she resolves to live until her mission is complete. Finding their way to a transport tower that can take them to Gardenia, they have a final confrontation with Incarose, who is defeated and forced to provide the power for their journey at the cost of her life.
Reaching Gardenia, the two are unable to prevent Creed from freeing Fluora and activating Gardenia. Gardenia instantly absorbs Fluora, and Creed fuses with it in an attempt to gain control over it. When he is defeated, Kor and Kohaku, together with his friends and the still-living Mineran Spirias, destroy Gardenia, then escape as Creed dies with Gardenia.
After learning that the Minerans have a chance of being reborn, Kunzite saves the dying Lithia by sealing her inside his Spiria and entering a comatose state. Hearts began development in the winter of , while debugging was being performed on the PlayStation 2 remake of Tales of Destiny , though active development did not begin until spring the following year.
The production was headed by Hideo Baba , producing his first original Tales game, and the development team was made up of members from both "Team Symphonia" the team behind 3D entries in the series and "Team Destiny" responsible for 2D titles. Multiple development assets were borrowed from the Destiny remake for use in Hearts. Inomata worked on the designs while she was also working on character designs for Tales of Innocence , and found it hard working on both titles at once.
Despite being the third Tales title on the Nintendo DS after Tales of the Tempest and Innocence , it was the first to be produced by Namco Tales Studio , and thus it was an unusual experience for the development team. G created the anime cutscenes, while Shirogumi created CGI cutscenes for a separate edition of the game. One issue they had was lip-synching dialog to the CGI character models. Hearts R was primarily developed by Japan-based developer 7th Chord, with staff from in-house development studio Bandai Namco Studios helping with development.
The concept behind Hearts R was to leave the base story and theme intact while building on and improving it, using the development of Innocence R as a template. It was developed alongside Innocence R , and many staff overlapped on the projects.
In the middle of development, the "Chase Link" system was added based on a similar gameplay mechanic from Innocence R. For the rebuilt battle system, the team were asked by Baba to create a sense of speed when compared with the original. Chalcedony, originally an antagonist in Hearts , was included in the playable cast to fully explore the character's relationship with Kor.
Inomota's design was based on a picture of Yota wearing sunglasses. Some tracks did please him, but he noted that some might not find them to their taste. In order to compete against Square Enix 's PlayStation Portable exclusive Dissidia Final Fantasy , which was releasing on the same day as Hearts , the company heavily promoted the game at several events and offered multiple pre-order bonuses for buyers.
Rendered in the same graphic style as Hearts , it is a game separate from the main story with an exponentially increasing difficulty level. Another set was based around protagonists from previous Tales games. Speculation about the existence of Hearts R started back in early The game was first teased during the credits of Innocence R , with both a post-credits message saying "To be continued to next Re-imagination", and artwork in certain dungeons featuring scenes and characters from both Hearts and Tempest.
The localization of the title was originally unplanned, but during heavy promotion of the Tales series in Europe and North America alongside the domestic release of Innocence R and Hearts R , there were multiple requests from the western fanbase to bring the titles west: as Hearts R was the most recent title, it was chosen for localization.
This decision was influenced both by limited space on the Vita cartridge and fan requests for the original Japanese voice track. It also received a digital release on PlayStation Store. The edition also included a code to enter a competition for five autographed Japanese Collector's Editions of Hearts R , which would include a special congratulatory video from Baba and a personalized case featuring the winner's name.
Pre-order downloadable content in the form of character costumes was also created. The stores also had a limited digital release of the game alongside the physical release. Hearts R received a manga adaptation of the same name. Bandai Namco had high expectations for Hearts , preparing shipments of , units, based on previous high sales they had for Innocence.
They praised the battles as being "plain fun", there being "a ton of volume to the story" and both the anime and CG cutscenes. Their main criticism was that there was little difference between the two versions besides the cutscenes. It was also awarded the site's "Editor's Choice" award. Hearts R also did well commercially in Japan, selling 55, copies in its first week, outselling previous Vita Tales title Innocence R.
They also praised the graphical overhaul, calling it "a true Tales at the core. Praise went to the fully voiced main scenario, the new playable characters and aspects of the battle system. The main criticisms were "flat" graphics and other elements of the battle system such as the lack of character support and companion AI. Western reviews of the title have been mixed to positive: review aggregate sites GameRankings and Metacritic gave it scores of RPGFan's John McCarroll said that its various elements "tie together to provide a cohesive battle experience that's quite enjoyable" despite him finding it inferior to Tales of Graces , and Destructoid 's Kyle MacGregor said that the experience "can be quite fun".
The story received a generally mixed response. Beck found the characters to be a mixed assortment, being particularly unimpressed with Kohaku's condition through most of the game and stating that her awkward romance with Kor "almost feels forced". Bandai Namco Studios, 7th Chord 11 November Bandai Namco Games. From Wikipedia, the free encyclopedia. JP : December 18, JP : October 9, [3]. Archived from the original on 12 August Retrieved 12 August Archived from the original on 5 August Archived from the original on 14 August Tales of Hearts Developer's Blog.
Archived from the original on 26 April Retrieved 11 August Archived from the original on 4 September Retrieved 10 August Computer and Video Games. Retrieved 14 August Archived from the original on 27 December Game Watch Impress. Archived from the original on 9 April Retrieved 12 November Retrieved 24 August RPG Site. Archived from the original on 24 January Retrieved 24 January ISBN Dengeki Online in Japanese. Archived from the original on 3 September Retrieved 28 August Tales of Magazine in Japanese.
Kadokawa Shoten 3 : 22— Behind the Voice Acttors. Archived from the original on 25 August Retrieved 25 August Archived from the original on 11 October Retrieved 26 November Famitsu in Japanese. Enterbrain, Inc. Archived from the original on 26 August Archived from the original on 10 June Retrieved 29 September Archived from the original on 26 November Archived from the original on 12 November Archived from the original on 22 October Archived from the original on 8 August Archived from the original on 16 April Archived from the original on 10 April Anime News Network.
Archived from the original on 13 August Digital Spy. Archived from the original on 2 August Retrieved 13 November Archived from the original on 28 July Retrieved 15 September Archived from the original on 28 December Retrieved 28 December O Princess trapped in slumber's claim, your dream is evermore the same.
A world snuffed out, a smothered flame. General Tropes. Absurdly Spacious Sewer : Straga's sewers are downright huge and have a handy ladder connecting them to the castle. You visit them more than once. Alien Sky : Standing on the "white moon" Quartzia, the sky is the same, but with a blue "moon" instead. Artificial Brilliance : The bosses tend to gun for the casters far more than the melee fighters. Battle Baton : Kohaku Hearts uses a baton-ish staff and during her idle animations sometimes twirls them.
She can enhance her baton with flames and then uses them in conjunction with kicks. And offensive magic. And some healing magic. Big Damn Heroes : Kor's timely entrance to thwart Chalcedony's public execution and have him finally join the party.
Bio-Augmentation : Xerom-enhanced soldiers who have their Spiria eaten gain superhuman powers in return. They even share the same voice actor , who uses the exact same voice for both. Crystal Landscape : The Spir Mazes, labyrinths formed inside people's hearts where the core of their Spiria the essence of their feelings resides.
They are composed entirely of crystal pathways and gemstones, and the only living beings are the Xerom who invade them in an attempt to consume that person. Distracted by the Sexy : The characters can go to confessionals. At one point, Hisui admits he missed a shot because he was staring at Innes' breasts. Doting Parent : Hisui and Kohaku's aunt, the very strict leader of Dronning. The loss of her sister has made her overprotective of her nephew and niece. Several other names get changed in the official localization i.
Shing becomes Kor. The kicker? Amber goes back to her original name. The real kicker? The game isn't even getting a dub! Empathic Weapon : Variant. Somas don't have their own feelings, but they are the vector for the Power of Friendship , Soma Link. Enemy Civil War : The Empire is not exactly evil, but starts off very antagonistic.
After the entire world was united under its banner, the military and the church started vying for supremacy, which culminates during the story. And then there's further betrayal and backstabbing when General Grossular's subordinates are also trying to one-up another. In truth, they're all being used by Incarose. Expy : Possibly.
Lithia shares her voice, green hair and slightly Stripperiffic outfit. Kunzite shares her Artificial Human elements and ridiculously human look , combat capabilities this seems to mirror Aschen another of her Expy from Mugen no Frontier more and her Tin Man to Become a Real Boy development. Fairytale Motifs : The game's locations are named after writers and fairy tales. A picture book with the story of a sleeping princess is central to the events of the story.
Flower Motif : Xerom have a general plant motif, some of them flowers. Lithia and Fluora also have obvious flower influences on their designs. Gratuitous English : Amethyst's speech patterns are reminiscent of Yeager inserting random English in his sentences. Clinoseraph uses it to trap Lithia into his Spiria Nexus and have her experience an eternal repeat of the day Quartz was destroyed.
The Heartless : Xerom, mindless monsters from the Sleeping Princess's fairy tale that dwell within dreams and eat people's Spiria. The Hedge of Thorns : Present in the story of "The Sleeping Princess" as an obvious reference to Sleeping Beauty , but with a twist: the Forest of Thorns is a codename used to identify an ancient control unit known as the Mysticete. It also happens to be the Flying Whale worshipped by the church and the place where Lithia's physical body has been preserved in stasis.
The village is protected by a special stone rendering it impenetrable to any outside influence. The barrier was put in place to protect Lithia, resulting in a few eccentricities in the village's culture and speech. Hot-Blooded : Hisui's hat, to the point where "Nekketsu Heart" is a title for him; Kor does it too, Chlorseraph takes care of it for the villains, and even Kunzite gets in on the action at times, even predating Hisui with his own title of " Hot-Blooded Guardian Knight". Hot Springs Episode : Multiple events that raise Soma Links are available there, though sometimes you may see more than you bargained for.
Innocent Innuendo : An event you can trigger at the inn has a rather The subject is actually pickling a cucumber with miso for Beryl. Kor : Kohaku Kohaku : It's I'm a little embarrassed Kor ': Oh, so that's what it's like in the inside! I think I can can pull this out now Kunzite : In addition to size, the shape, elasticity, and performance are the highest recorded in my memory banks.
Beryl: I'll get her face all sticky! The paint won't wash off for a week! Hisui: Okay, so she's not evil Hearts R Only Tropes. The Rage Camelia boss fight is also suspiciously absent.
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The game is split into two main areas: the field map and battlefield arenas triggered upon encountering an enemy. The battle arenas are fully rendered and played out in 2D. Battles are triggered by running into enemy sprites rather than appearing as random encounters. As with previous titles, Skits, extra conversations between characters, are available for the player to trigger.
The battle system is a variant on the Linear Motion Battle System LMBS from multiple Tales titles: an action-based combat system similar to a fighting game : button commands instantly trigger various attacks and actions, and different attacks string together to form combos. Up to three characters participate in battle, with one controlled by the player and the other two controlled via artificial intelligence. The two AI characters be assigned to perform different actions such as healing or attacking.
A second "Emotion" gauge determines how many moves a character can perform: the gauge fills while the character is blocking, and is depleted by performing actions. The lower the gauge is, the lower a character's defenses are. Once enough skills have been learned, a character's weapon can be upgraded via three separate skill trees, with the abilities and power of the character changing according to the choice of skills beforehand.
For the PlayStation Vita remake, the gameplay takes place in 3D environments with fully rendered character models. The "chase link" mechanic enables a character to follow an enemy after knocking it into the air and continue a combo attack. By selecting an ally at the right moment, the player character can perform a Chase Cross attack, while holding down the attack button activates a finishing move. Multiple elements from the series, including cooking healing recipes, are included.
Random encounters with enemies on the field are also present. SBPs are assigned to character stat values called Spir Parameters, which strengthen different character stats. Mystic Artes from the original game are carried over, along with new ones.
Tales of Hearts is set on the worlds of Organica [Note 1] and Minera [Note 2] known to Organicans as the "white moon" , with the events of the story mostly taking place on Organica. Two millennia before the present day, Minera was in a state of war with itself, and Organica's inhabitants were used by the Minerans as a food source for organic weapons called xeroms.
The xeroms were designed to attack Spirias, the crystalline essence of a person's emotions, [20] and either destroyed them or infected them with an ailment known as despir. Some Minerans who sympathized with the Organicans' plight and wishes for peace provided them with weapons to fight off the xerom, called Soma.
Other remnants of the Mineran civilization left on the planet include the airship fortress Mysticete, mostly known to the Organicans as the "Forest of Thorns", and mechanoids, machines with synthetic Spirias who acted as guardians to important Minerans. During the events of Hearts , Organica is under the united rule of the Maximus Empire, which waged a war against the world's other factions eighteen years before in a conflict called the "Unification War".
Note: Aside from the addition of Gall and Chalcedony's presence in the late section of the game, the plots of Hearts and Hearts R are the same. Kor Meteor, a young man living on a remote island with his grandfather Sydan and being trained as a Somatic, encounters Kohaku and Hisui Hearts outside his village: they are fleeing from the female mechanoid Incarose and are seeking a Soma.
After finding one on the island, the island is attacked by Incarose and a group of xerom. During the conflict, Sydan is fatally injured by Incarose and Kohaku is infected with despir. Despite his inexperience, Kor enters Kohaku to destroy the infection. While there, he encounters a Mineran called Lithia Spodumene, who has been using Kohaku as a host. Sensing a hostile presence inside Kor during an angry outburst from him, Lithia causes Kohaku's Spiria to shatter: aside from one fragment, the pieces are scattered across the world.
They are also opposed by Silver, the head of a rebel militant group who wants to use Mineran technology to topple the Empire and create a new world order. It is then revealed that Kor holds the consciousness of Creed Graphite, a hostile Mineran and Incarose's master, within him. Creed and Lithia, within their respective hosts, briefly do battle, but the effort on Lithia's part breaks a seal containing their physical forms, allowing the two Minerans to return to them.
The group escape Mysticete with Lithia, who explains that in an effort to stop the warring on Minera, Creed, Lithia and her sister Fluora created Gardenia, a xerom capable of remotely absorbing Spirias. Though intended to quell violent thoughts in the population, Gardenia went berserk when activated and absorbed every Spiria on Minera, calcifying the planet. Creed, who still believes the Minerans are alive within Gardenia, intends to undo Fluora's work and rebuilding Minera at the cost of Organica and its people.
Iola faced Zirconia with a group of Somatics that included Sydan and Kor's mother Kardia, who was then carrying him. During their final battle, Iola's Spiria was shattered, forcing Lithia to transfer herself into the unborn Kohaku's Spiria, and Creed was forced to abandon his host, leaving Zirconia emotionally scarred. Creed attempted to possess Kardia's child, but with help from the unborn Kor, she succeeded in sealing Creed away with Kor's help at the cost of her Spiria.
With Creed controlling Mysticete and xerom attacking people across the planet, the group, along with Peridot and Pyrox, manage to unite the disputing factions of the Maximus Empire. With the world now united against the xerom, they set off to find the means of turning Chalcedony's wing-based Soma into an airship for their use.
In gathering the final component inside an active volcano, Incarose attacks them and the group are forced to leave Peridot and Pyrox to die. After this, Lithia is shown to be dying, as her Spiria is in a severely weakened condition, but she resolves to live until her mission is complete. Finding their way to a transport tower that can take them to Gardenia, they have a final confrontation with Incarose, who is defeated and forced to provide the power for their journey at the cost of her life.
Reaching Gardenia, the two are unable to prevent Creed from freeing Fluora and activating Gardenia. Gardenia instantly absorbs Fluora, and Creed fuses with it in an attempt to gain control over it. When he is defeated, Kor and Kohaku, together with his friends and the still-living Mineran Spirias, destroy Gardenia, then escape as Creed dies with Gardenia. After learning that the Minerans have a chance of being reborn, Kunzite saves the dying Lithia by sealing her inside his Spiria and entering a comatose state.
Hearts began development in the winter of , while debugging was being performed on the PlayStation 2 remake of Tales of Destiny , though active development did not begin until spring the following year. The production was headed by Hideo Baba , producing his first original Tales game, and the development team was made up of members from both "Team Symphonia" the team behind 3D entries in the series and "Team Destiny" responsible for 2D titles.
Multiple development assets were borrowed from the Destiny remake for use in Hearts. Inomata worked on the designs while she was also working on character designs for Tales of Innocence , and found it hard working on both titles at once. Despite being the third Tales title on the Nintendo DS after Tales of the Tempest and Innocence , it was the first to be produced by Namco Tales Studio , and thus it was an unusual experience for the development team.
G created the anime cutscenes, while Shirogumi created CGI cutscenes for a separate edition of the game. One issue they had was lip-synching dialog to the CGI character models. Hearts R was primarily developed by Japan-based developer 7th Chord, with staff from in-house development studio Bandai Namco Studios helping with development. The concept behind Hearts R was to leave the base story and theme intact while building on and improving it, using the development of Innocence R as a template.
It was developed alongside Innocence R , and many staff overlapped on the projects. In the middle of development, the "Chase Link" system was added based on a similar gameplay mechanic from Innocence R. For the rebuilt battle system, the team were asked by Baba to create a sense of speed when compared with the original. Chalcedony, originally an antagonist in Hearts , was included in the playable cast to fully explore the character's relationship with Kor.
Inomota's design was based on a picture of Yota wearing sunglasses. Some tracks did please him, but he noted that some might not find them to their taste. In order to compete against Square Enix 's PlayStation Portable exclusive Dissidia Final Fantasy , which was releasing on the same day as Hearts , the company heavily promoted the game at several events and offered multiple pre-order bonuses for buyers.
Rendered in the same graphic style as Hearts , it is a game separate from the main story with an exponentially increasing difficulty level. Another set was based around protagonists from previous Tales games. Speculation about the existence of Hearts R started back in early The game was first teased during the credits of Innocence R , with both a post-credits message saying "To be continued to next Re-imagination", and artwork in certain dungeons featuring scenes and characters from both Hearts and Tempest.
The localization of the title was originally unplanned, but during heavy promotion of the Tales series in Europe and North America alongside the domestic release of Innocence R and Hearts R , there were multiple requests from the western fanbase to bring the titles west: as Hearts R was the most recent title, it was chosen for localization.
This decision was influenced both by limited space on the Vita cartridge and fan requests for the original Japanese voice track. It also received a digital release on PlayStation Store. The edition also included a code to enter a competition for five autographed Japanese Collector's Editions of Hearts R , which would include a special congratulatory video from Baba and a personalized case featuring the winner's name.
Pre-order downloadable content in the form of character costumes was also created. The stores also had a limited digital release of the game alongside the physical release. Hearts R received a manga adaptation of the same name. Bandai Namco had high expectations for Hearts , preparing shipments of , units, based on previous high sales they had for Innocence. They praised the battles as being "plain fun", there being "a ton of volume to the story" and both the anime and CG cutscenes.
Their main criticism was that there was little difference between the two versions besides the cutscenes. It was also awarded the site's "Editor's Choice" award. Hearts R also did well commercially in Japan, selling 55, copies in its first week, outselling previous Vita Tales title Innocence R. They also praised the graphical overhaul, calling it "a true Tales at the core. Praise went to the fully voiced main scenario, the new playable characters and aspects of the battle system.
The main criticisms were "flat" graphics and other elements of the battle system such as the lack of character support and companion AI. Western reviews of the title have been mixed to positive: review aggregate sites GameRankings and Metacritic gave it scores of RPGFan's John McCarroll said that its various elements "tie together to provide a cohesive battle experience that's quite enjoyable" despite him finding it inferior to Tales of Graces , and Destructoid 's Kyle MacGregor said that the experience "can be quite fun".
The story received a generally mixed response. Beck found the characters to be a mixed assortment, being particularly unimpressed with Kohaku's condition through most of the game and stating that her awkward romance with Kor "almost feels forced". Bandai Namco Studios, 7th Chord 11 November Bandai Namco Games. From Wikipedia, the free encyclopedia. JP : December 18, JP : October 9, [3]. Archived from the original on 12 August Retrieved 12 August Archived from the original on 5 August Archived from the original on 14 August Tales of Hearts Developer's Blog.
Archived from the original on 26 April Retrieved 11 August Archived from the original on 4 September Retrieved 10 August Computer and Video Games. Retrieved 14 August Archived from the original on 27 December Game Watch Impress. Archived from the original on 9 April Retrieved 12 November Retrieved 24 August RPG Site. Archived from the original on 24 January Retrieved 24 January ISBN Dengeki Online in Japanese.
Archived from the original on 3 September Retrieved 28 August Tales of Magazine in Japanese. Kadokawa Shoten 3 : 22— Behind the Voice Acttors. Archived from the original on 25 August Retrieved 25 August Archived from the original on 11 October Retrieved 26 November Famitsu in Japanese. Enterbrain, Inc. Archived from the original on 26 August Archived from the original on 10 June Retrieved 29 September Archived from the original on 26 November Archived from the original on 12 November Archived from the original on 22 October Archived from the original on 8 August Archived from the original on 16 April However, a mysterious witch soon appears who casts a spell on Kohaku's Spiria, the embodiment of her heart and soul.
Kor attempts to lift the spell by connecting to her Spiria through a technique known as a Spiria Link, but while doing so he accidentally shatters her Spiria Core, the source of her emotions. Kor, armed only with the Soma given to him by his grandfather, must now set out on a journey to find a way to make Kohaku's Spiria whole once more.
Huge game content and long play hours on VITA at the same level as a console title Players can enjoy the huge game content and long play hours anywhere and anytime they want! Beautiful character design created by the p rominent and familiar character designer Beautiful anime-style character designs by Mutsumi Inomata, who has designed many characters for previous games in the Tales of series.
In this way, the players can move freely in the air and experience the innovative aerial battles! Search Search. Genres: RPG. Sony PlayStation Vita. Dont miss any news Get the latest updates from your favorite games subscribe.
Tales of Hearts is an action role-playing game released for the Nintendo DS in Japan and the PlayStation Vita worldwide. It is the eleventh main entry in. Tales of Hearts is an action role-playing game released for the Nintendo DS in Japan and the PlayStation Vita worldwide. It is the eleventh main entry in the Tales series, developed by Namco Tales Studio and published by Bandai Namco Games. Tales of Hearts R is a re-imagining of the story developed for the PlayStation Vita, similar to its predecessor, Tales of Innocence R, and received a full.