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Without bothersome ads. Super Mario Advance. Mario Vs. Donkey Kong. Super Mario Bros. WarioWare, Inc. There are some differences from earlier Mario games as well. Mario's primary attack is to jump on top of his enemies, which normally kills them. There are a few enemies who cannot be undone in this manner or may even cause damage to Mario if he jumps on them. Power-ups like the Super Mushroom work normally, but the Superball Flower enables Mario to throw 'superballs' that fly at a degree angle and ricochet off floors, walls, and ceilings.
Unlike traditional fireballs, Superballs can also be used to collect coins, which is useful for coins that are difficult or impossible to reach otherwise. In two specific levels Mario flies in the 'Sky Pop' airplane or travels in the 'Marine Pop' submarine instead of walking. He still can grow by getting a Super Mushroom or become invincible by getting a Starman. During these levels, the screen constantly scrolls forward until it reaches the boss at the end, and it is not possible to slow down or stop it.
Mario can be killed either by an enemy or by being crushed by the edge of the screen. The game consists of four worlds with three levels each. At the end of the first two levels in each world, there is a tower with an access at the top and at the bottom.
If Mario can reach the upper access, there is a bonus level in which the player can win extra lives or power-ups. If he only reaches the lower access, the game continues normally. At the end of every third level, Mario has to fight a boss by either battling it or getting around it to reach a point behind them that will end the battle, similar to fighting Bowser in the original Super Mario Bros. After the game is completed, the game returns to the title screen, and the player is given the option to play in 'Hard Mode.
More details about this game can be found on Wikipedia. Find digital download of this game on GOG or Steam. Recommended Game Controllers: You can control this game easily by using the keyboard of your PC see the table next to the game. However, for maximum gaming enjoyment, we strongly recommend using a USB gamepad that you simply plug into the USB port of your computer.
If you do not have a gamepad, buy a suitable USB controller in Amazon or in some of your favorite online stores. These emulators differ not only in the technology they use to emulate old games, but also in support of various game controllers, multiplayer mode, mobile phone touchscreen, emulation speed, absence or presence of embedded ads and in many other parameters.
For maximum gaming enjoyment, it's important to choose the right emulator, because on each PC and in different Internet browsers, the individual emulators behave differently. You can copy it freely, but indicate the origin and keep the license.
By using this website, you agree with the storing of cookies in your computer unless you disable them in your Internet browser settings. All games Advanced Search. Super Mario Land - Game Boy. English Czech. We're sorry, but this game is no longer abandonware and therefore is not available on RetroGames. Game description:.
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Super Mario Advance. Mario Vs. Donkey Kong. Super Mario Bros. WarioWare, Inc. Wario Land 4. Wario Land 3. Wario Land 2. Controls You can view the controls keyboard in each game in the screen before the game starts. Soon you will learn how to save game to, later, load it.
Tags Mario Platform. ACB :. The first world in the game, a desert-themed kingdom based on ancient Egypt. The first two levels feature pyramids in the background, while the third and final level takes place inside a pyramid, as evidenced by hieroglyphics. King Totomesu , a large Gao, is fought at the end of the final level of this world. Defeating him rescues a Fly disguised as Princess Daisy.
World The first level in the game. Pyramids and palm trees appear in the background. The level is very straightforward, featuring common enemies and items, as well as two pipes along the way, both of which lead to rooms filled with coins. The second level features little actual ground, requiring Mario to use blocks and palm trees as platforms alternatively. The third and final level of the Birabuto Kingdom. The level takes place in a pyramid with hieroglyphics on the walls.
King Totomesu is fought at the end. The second world of the game, a water-themed kingdom. The name is inspired on Mu, a proposed lost continent, and Bermuda. This is the only world to have one level featuring the Marine Pop.
The first two levels take place in a tropical area with water below, while the third level takes place entirely underwater. Dragonzamasu , a large Yurarin Boo, is fought at the end and defeated to rescue a Gunion disguised as Princess Daisy. This level appears to take place on a beach, with a layer of water below. Mario must use blocks to cross over water throughout the stage. The entire level takes place underwater, requiring Mario to use the Marine Pop to defeat enemies, as well as the boss, Dragonzamasu.
The third world of the game, with the levels and enemies resembling Easter Island. Hiyoihoi , an evolved Tokotoko who attacks by chucking Ganchan at Mario, is fought at the end of the final level to rescue a Kumo disguised as Daisy. This level takes place in a cave with several waterfalls. The majority of this level takes place on rocky terrain, with Hiyoihoi being fought in a cave at the end.
The fourth and final world in the game. The level architecture, background music, and certain enemies appear to be based off mythical ancient China. Chai references a Chinese name and surname, as well as a type of tea that originated in India. This is the only world to have a level feature the Sky Pop.
Biokinton and Tatanga , the final boss and main antagonist, are both fought at the very end to rescue the true Princess Daisy. This level takes place in a bamboo forest with mountains in the background. A mountain range level with floors made of blocks. There is a hidden room filled completely with coins.
The final level in the game. Mario fights two bosses, Biokinton and Tatanga , in the Sky Pop. Collecting one grants Mario an extra life , though it must be collected before it falls through the ground. Coins may be found in Mystery Blocks as well as in groups. They may also be collected with Superballs. Each coin Mario collects earns him one hundred points, while collecting one hundred coins earns him an extra life.
Stars are rare items granting Mario brief invincibility from enemies. Rather than the usual invincibility theme, two loops of an excerpt from the famous "Galop infernal" from Orpheus in the Underworld by Jacques Offenbach , a tune most commonly associated with the can-can , play while Mario is invincible. Superball Flower. A new item, the Superball Flower can only be found in blocks. It allows Mario to shoot Superballs, which bounce off surfaces such as floors, walls, and ceilings to collect coins and defeat enemies, similarly to how the Fire Flower allows him to shoot fireballs.
Mario's Superball form looks the same as his Super form. Super Mushroom. The classic Super Mushroom powers Mario up into Super Mario , allowing him to release Superball Flowers from blocks, break bricks, and take damage once before reverting to his Small form. Very similar to Goombas in name, appearance, and behavior. They walk forward until they hit a wall, then turn back. They may also fall off platforms.
They can be defeated with a simple stomp. Bombshell Koopa. A Koopa Troopa with a bomb for a shell. Piranha Plant. Pops out of both pipes, some upside-down. They can only be defeated with Superballs. Bullet Biff. Missile which fires from a "Pipe Cannon" that periodically emerges from pipes. Can be stomped and defeated. Found only in Flies horizontally, pausing periodically to drop spears.
Can be stomped or hit with a Superball to be defeated. Found only in , as well as in Expert Level. Sits still and breathes small balls of fire diagonally in Mario's direction, similar to Venus Fire Traps. King Totomesu. Very similar to the Bowser fights from Super Mario Bros.
Can be defeated with five Superballs, or dodged to hit the switch behind him. These undead Torion jump vertically from offscreen, similar to Podoboos , but can be stomped or torpedoed. Yurarin Boo. Jump vertically, breathing fireballs diagonally in Mario's direction. Can be stomped or hit with two torpedoes. Turn back at edges. Throw their heads at Mario, which can be stomped but regenerate. The headless body can be stomped, or the whole robot with a Star , both of which finish them off.
Found only in in groups of three, which make a U-turn when they reach the left edge of the screen. Can be defeated with a single Marine Pop torpedo. Move right-to-left in a semi-random diagonal pattern. Can be defeated with two torpedoes. Can be defeated with three torpedoes, but then turn into two fireballs which move in Mario's direction.
Bounces around the boss area when fighting Dragonzamasu. Damages Mario when touched, but cannot be destroyed. A giant Yurarin Boo which moves up and down, shooting fireballs. Can be defeated with twenty torpedoes, or the player can attempt to clear the way to the switch. Bounces along, similar to a Fly or Kumo but somewhat higher. Can be stomped or eliminated with three Superballs. Rock-like enemies that bound around. They cannot be defeated, though can be used to cross long layers of spikes and reach higher ledges.
Drop down from the ceiling at Mario, similar to Thwomps , but can be stomped or eliminated with two Superballs. Behave identically to Flies, and can also be defeated with one stomp or two Superballs. Throws Ganchan at Mario. Can be defeated with ten Superballs, or Mario can use the boulders to jump over Hiyoihoi and hit the switch. Jiangshi -like creatures that bounce at Mario like a faster version of a Fly or Kumo. Stomping them gives only stuns them briefly, similar to Dry Bones.
Two Superballs are required to actually finish them off. Pompon Flower. Appear only in Similar to Pansers , they walk around, occasionally shooting a damaging spore vertically. They can be defeated by a stomp or two Superballs.
A snake with the same attack pattern as a Gao, which can also be defeated by a stomp or Superball. Tend to appear in loose clusters, and be brought down by a single Sky Pop missile. Also thrown out by Biokinton. Appear only in and can be defeated with one missile.
Fire Bullet Biffs backwards at Mario once past him, but do not fire anything forward despite the official art. Float in mid-air, do not fire projectiles and require ten missiles to be destroyed, or the use of a Star. Appear only at the end of Function like slightly faster Piranha Plants that "punch" downwards.
Cannot be destroyed. Bounces all around the boss area, throwing chickens at Mario. To defeat him, he must be hit with twenty missiles, bringing forth Tatanga. Moves around the right of the arena, firing large cannonballs, which almost immediately split into three smaller cannonballs, at Mario. These also absorb missiles, taking several hits before being dispersed for one hundred points , making it harder to shoot Pagosu. Once the warship is destroyed, Tatanga and the boss room vanish.
Blocks that break when struck. Some bricks contain rarer items, while some can produce a number of coins. Dropping lift. Empty Block. Falling block. Slabs that fall from the ceiling when approached. Present only in and Falling spike. Spikes that fall from the ceiling when approached. Present only in Obstacles that behave similar to Rotodiscs , having an orb of flame orbit a Hard Block or Mystery Block.
Lift Block. A type of block appearing only in and Found in Hidden Blocks. Mario can ride them up to find coins or a pipe to a secret room. Marine Pop. A submarine found and used only in Allows Mario to shoot torpedoes at a number of aquatic enemies, including the boss Dragonzamasu. Super Mushrooms and Stars affect the Marine Pop as well.
Mystery Block. An airplane appearing only in the final level, It fires missiles, used to defeat both Biokinton and Tatanga. After the real Daisy is rescued, she and Mario ride off in the Sky Pop. A switch found behind most bosses. Alternative to defeating the boss, Mario can avoid it and hit the switch to defeat them instead.